#the audio on this will probably get muted
Explore tagged Tumblr posts
ariesinfaerun · 7 months ago
Text
For only 99¢ a day you too can give an Illithid Tadpole a warm home and meal.
16 notes · View notes
fxggotclown · 5 months ago
Text
i keep looking up mdzs characters by name bc i see a post that references a character i dont have a face connected to . and then reading a little blurb abt them on the wiki and just understanding that i cant even be spoiled for half of this shit bc im not anywhere near far enough and have no idea wtf its talking abt.
3 notes · View notes
bamsara · 5 months ago
Text
Possibly a controversial opinion but Ads being unavoidable by unskippable ads at the start of videos or taking up 3/4ths of a page of an news article you're trying to read is abhorrent and fucking sucks but I will never give shit to some small youtuber/streamer using up a minute of time to talk about a sponser that will pay them a whole whopping ✨$50 usd✨so they can have gas money this month
No Idgaf about the thing being advertised and its annoying as fuck to have shit constantly shoved in your face all the time 'buy this' 'buy that' 'consume this' 'buy right now big sale give us your money' 'consume capitalism catastrophe'
but I'd rather some creator get the advertisement money to help pay the bills rather than the sponser company spending that money for slots on a news website thus just giving that money to another big company and having loud ass ad videos play audio in the corner of a screen with an 'X' mark so faint it's almost impossible to turn off without muting the tab while I'm trying to read about medieval wheelchairs.
The car salesman would probably not advertise the cars if it didn't help pay the bills and the youtuber would not advertsie the goofy ass adam and eve sponsership if it didn't help pay the bills also. anyway i love ad blocker. This rant is brought to you by: a mean comment left on a youtube channel about craft tutorials mad that she had a 30 second sponsor.
2K notes · View notes
felassan · 5 months ago
Text
June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
----
Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
2K notes · View notes
ase-trollplays · 2 years ago
Text
IT'S DOOOOOOOOOONE!!!!!
1 note · View note
homunculus-argument · 1 year ago
Text
I know it would probably be a logistical nightmare to also make this accessible to the actual people represented, but I think it would be cool to have a game where the whole point is that every character has different limitations, that make it impossible or at least incredibly difficult to get past the whole game without switching them every once in a while, and the way you switch is by going to another character and asking their help with something.
Like you start out the game with one character and go "oh huh, the colour sceme of this game is really cool, really interesting use of such a limited palette", play through the puzzles for a while, and then encounter something where you're supposed to arrange some slightly differently coloured puzzle pieces to the right order by shade or something, and it's goddamn impossible. No matter how many methods you try, it's just not clicking, no matter how logical your solutions seem, no matter how clearly they can't be arranged in any other way that'd make more sense.
And maybe you go online to ask people "hey I'm stuck in the colour puzzle, what the hell am I supposed to do to get past this?" and someone tells you to go find one of the other playable characters and ask for their help. Which sounds patronising and stupid but you're stuck so you might as well give it a try. You go to one of the other characters, choosing the dialogue option to go "hey I need a hand with something, I can't do this on my own", and when they go "sure, let's go", your controls now switch to the other character.
And the colour scheme switches immediately. The aesthetic limited palette has changed to a far wider range, there's details in the environment that you hadn't noticed, like the muted faint flowers on the ground are actually bright red, the greyish shirt that your first character was wearing is actually striped with orange and green. The first POV character is colourblind, this whole time you haven't been able to perceive the difference between green and red. Solving the colour arranging puzzle with the other character is a breeze.
And this is the repeating theme of the game - every character has their own limitations, and while none of the puzzles are easy, you learn to think "maybe I should ask someone to help me with this" whenever you've been stuck for an unreasonable amount of time. You need to grab a buddy along for the quests, or you'll need to go back to get one eventually, and the way the game is structured somehow ensures that you can't just tactically dodge the limitation puzzles beforehand. Deaf character's POV doesn't have the audio clues that different pieces of the same puzzle make a different clicking sound, the puzzle with garbled numbers on it stops being garbled when you're not playing the character with dyscalculia.
You slowly get to know the whole cast, and occasionally help them out with things, too. You know which character could probably help with something you're stuck with, but while they'd be glad to come help, they're unfortunately stuck doing some task that could take you 20 minutes but is going to take them all afternoon, and you can offer help. Sometimes the helping-a-buddy-out minigames don't come with any direct transactional reward, you can just help a friend with something just because you can.
And the game's whole goal isn't to just illustrate how different people have different strengths, and sometimes things that are easy for you are hard for someone else, and vice versa, but to condition the player to think "maybe I should just ask someone to help, instead of wasting time struggling on my own."
3K notes · View notes
niightniines · 5 months ago
Text
Alright Deathnote fandom, let's get this straight:
(tw: mentions of suicide and brain damage)
Misa Amane was kidnapped against her will and held in captivity for 52 days, aka 7 weeks, 1,248 hours, and a little under ⅙th of a year. During this captivity, she looked like this
Tumblr media
Arms bound, strapped in, either standing or sitting, fully blinded, and only able to move when using the bathroom. She can talk and she can hear, but who is there to talk to? What is there to hear? Only the robotic, inhuman voice of her captor every few days asking her nonsensical questions about Kira and absolutely nothing else. Do you wonder if at some point she screamed until her voice gave out in a desperate attempt for something, ANYTHING, to happen? Maybe someone will come in and gag her again. Maybe they'll actually ask her what's wrong. Maybe someone will hear her outside, or the "stalker" will finally let her go. But knowing L who knows that a reaction is what she wants, he would simply mute the audio feed and ignore her for a few hours.
She tried to kill herself. Do you remember that? She almost bit her tongue. The torture was too much for her, and she would have gone through with it had they not forcibly stopped her from doing so. I don't think we can fully grasp just how damaging *fifty two* days of sensory deprivation to this extent truly is. Had Ohba done any research into what effects this torture would give Misa in the long term, she would be a sitting vegetable for the rest of her life fully incapable of anything, probably in a mental asylum. Misa Amane's confinement is extremely horrific and we fail to truly realize that.
She can't see. She can't move. There is nothing to hear, and nobody to talk to. And of course, the whole time she's wrapped up in some wet dream's uniform of nothing but a rag and bondage gear. For 52 days. That is 7 weeks, 1,248 hours, and roughly ⅙th of a year. let it sink in.
443 notes · View notes
Text
Outgoing Call
A Jason Todd x reader story. It's funny, until it's not. Then it's angsty.
MDNI, NSFW, not smut but mature language. Excessive swearing, sexual situations, you know the drill. use of a slur, but in jest. content warnings for addiction.
I have no idea how long this is.
---
Jason doesn't want to be here. The stupid fucking pageantry of the Batcave gets on his nerves and sets his teeth on edge, always has. A whole-ass cave is fucking unnecessary, Jason makes do with a handful of safe houses—apartments really—and a storage unit. Bruce, sitting stoic at the computer in his full Batman getup and looking right at home among the exposed rock and towering ceilings that end in darkness, never seemed to know when to stop. It irritates Jason to no end.
Dick and Tim's blind chirping chatters angrily in his ears, and Jason considers putting on the helmet to block them out before he remembers he left it at his place. Damn. He’s going to have to experience this stupid meeting unfiltered.
Jason only realizes they're trying to get his attention when Dick taps him on the shoulder.
"You okay there, Little Wing?” he asks, raising his eyebrows and nudging an elbow into his gut. It's enough to make a swell of vomit claw its way up his throat. Jason swallows down with a grimace. "Yes, dickface," he snaps. "Just wondering when we're going to get this fucking show on the road."
Dick shrugs, and Jason's secretly glad he's not offended. He probably wouldn't be acting so much of a shit if he didn't go and overdo it at some unknown dive bar last night. It's possible Jason is mixing up his eager disgust with Batman and Co. and alcohol poisoning.
Like he isn't part of Batman and Co. Bruce grunts, and Dick and Tim refocus, alert. Jason does the same, then forces himself to relax. He ildly imagines shooting himself in the face.
"You know why you’re here," Bruce starts. Actually, Jason doesn't. He didn't read the report Bruce sent him, but whatever. He can figure it out with context clues.
"Oracle has a new lead on the cyber-crime case. She managed to override the suspect's phone and took control, creating an essential bug. It goes live in one minute."
Right. The hits on Gotham National Bank, GCPD, and the mayor’s office. Plus an attempt on Oracle's highly protected Batman case files. Jason doesn't know why he's here, he doesn't give a shit about this case. If the hacker manages to get into Bruce's stuff, he'll take them out to dinner himself.
"Do we have a name?" Tim asks.
"No, and no location either. The security on the phone is too tight, Oracle could only get outgoing calls. She'll silently trigger a call to a secure line. Our side is muted. We only have until the suspect realizes the call is ongoing."
Jason sighs, tries to settle in for the next few hours. He reluctantly takes a seat in front of the computer, furthest away from Bruce. Tim, teacher’s pet that he is, pulls out a notebook and pen. Bored, Jason thinks about what he's going to do when Bruce finally lets him off the leash. His thoughts go to your apartment, your bedroom, before he remembers that after last night, he's definitely not welcome there.
He slumps down in his seat. Oh well. It's for the best.
"Call goes live in three, two, one."
The cave is silent. There are a few gentle beeps as the call connects. Quiet, then, a subtle clacking of computer keys.
He catches Tim shoot Dick a look. Well, they're in.
The clacking continues uninterrupted for a few minutes. "Location still unknown," Dick murmurs. Suddenly, there is the sound of shifting fabric. The phone is in the perp's pocket, Jason thinks.
"You done in there?" someone calls. "I just cleaned my shower, don't get it all gross. You'd better not be shaving in there."
Location known. Perp's apartment. Tim all but flies to the computer. "Searching for voice recognition," he explains. Bruce nods.
"What? I can't hear you." The audio crackles, and then there's the sound of footsteps, the rain of a shower.
"I said, relax, I'm not shaving my pubes in your apartment, you asshole."
What the fuck? Jason stiffens, then internally recoils, trying not to sit at obvious rapt attention. He quickly surveys the room to see if he got away with it. Dick seems like he's trying not to laugh, and Tim looks mortified. He feels rather than sees Bruce shift minutely in his direction. Fuck. Fuck. He may have been made.
“Unknown person. Accomplice?” Tim mutters under his breath. “Attempting voice recognition.” As if Jason needs Tim’s tricks to recognize who's on the other end of the line.
"Good, I don't what that shit clogging my drain."
"It's just pubes, moron." Jason knows that voice, knows that tone, even on the phone, where he's been a million times over the past four months. He can imagine you rolling your eyes to match. "You have them too, you know, it's not just women.”
What the fuck are you doing in their perp's shower?
"Girl pubes are gross. I'll stick to men's, thanks."
Bruce's fingers move over the keys, gently moving Tim to the side. He's definitely writing out "homosexual" in the perp's file. If Jason had anything left to spare, he'd laugh out loud. But he's too busy furiously trying to figure out what you're doing there (and if you're in danger, and if he should be jealous) while keeping his reactions to himself. He doesn't need anybody knowing about his girlfriend.
Well. Ex-girlfriend, or at least soon to be.
"Speaking of men's pubes," the perp, starts, "how's Jason?"
Oh. Fuck. Jason's tongue shoots to the roof of his mouth. He doesn't think anybody noticed. Except Bruce. Maybe. He still might be in the clear. There are a lot of Jasons, but if you keep talking about him eventually Gotham's greatest detective is going to put two and two together.
He can almost taste vomit again as the thought crosses his mind. That would actually be really, really bad. Bruce wouldn't hesitate to use Jason's connection to you as a way to move forward on the case, Jason’s feelings be damned.
"He's okay. I mean, I think. I haven't seen him in a few days."
"Really? Is that weird, does he do that often?"
"Nah. Well, nah, yeah, he does it often," you say with a laugh. "It's fine, he always resurfaces." The trust evident in your voice grates against his skin, then settles warmly in his heart, then drops to his stomach. That was one of the things he liked most about you, that you didn't question his weird schedule or habits. Though he never allowed himself to think about what that might mean, how that meant you felt about him. It hurts more than he expected to hear it now, to have you connect the dots so clearly in front of him.
"What does Jason even look like? You've never actually told me." Shit.
"I dunno," you muse. "He's tall. Blue eyes, black hair.”
Jason hears Tim shift in his seat, feels Dick's eyes on him. Shit. Shit.
"You're bad at descriptions," the perp sniffs. "Here, let me find him. What's his last name?"
Your sheepish chuckle echoes through the cave. "Uh, I actually don't know."
The perp snorts. "Well, you're a goddamn idiot."
"Thanks, dipshit. His profile said Jason T."
Jason swears, swears, he doesn't react, but it doesn't matter. They know him too well. They have him. "Holy shit," Tim whispers. Dick lets out a low chuckle. "Putting yourself out there, Little Wing?"
Bruce clears his throat. "Name?" he asks Jason. Of course that's the only thing on his mind right now.
Jason shakes his head. "No fucking way," he snarls.
"Good enough," the perp answers. The sound of the shower fades as he walks back to the computer in what must be another room.
Soon the clack of computer keys crackles across the line. Jason braces himself. Let's see how dangerous this hacker really is.
Another comm line buzzes to life. "This is Oracle," Barbara announces. "Someone's putting out a search for Jason T, dipping into some private data. I swept everything out with your face and name."
At almost the same time-- "What the fuck kind of website are you on now?" you call from the shower.
"CCTV footage. GCPD and private contracts."
"Oracle," Bruce barks. "Any CCTV footage?" Jason wishes he were anywhere else. Surely, surely, he doesn't need to be here for this nightmare.
"GCPD footage is protected," she answers quickly. "Checking now. Wait--"
"Got it!" the perp sings. "Data breach," Oracle reports. "They got you, Hood."
"Noted," Bruce grunts. "Any connection between Jason and Red Hood?"
"Negative. Shutting them out now." Barbara's fingers fly over the keys.
If anything, the perp's are even faster. "Fuck, he's so hot. Holy shit. You didn't mention he's ripped. " Dick bumps Jason's shoulder, then easily dodges Jason's punch. "Red Hood," Bruce intones.
"Don't start," Jason threatens.
"Someone's trying to kick me out," perp calls to you. "I've got, maybe, fifteen seconds. Just enough time to zoom in on his ass."
The sound of the shower stops, plastic rustling as you pull back the curtain. "Yeah, zoom in on his ass."
"Wow. I hope you're fucking that shit up," the perp says. This is officially too much for Jason. He feels himself start to turn red.
There's the sound of footsteps again. Maybe it's in his head, but Jason feels like he recognizes it, the pad of your bare feet across the floor. "Don't worry. I'm eating that shit out every day of the week and twice on Sundays." Jason almost shits his pants as Tim sputters and Dick cackles.
"Quiet," Bruce commands. Jason wants to punch him.
"--disgusting," the perp is saying. "I can't believe you do that."
"I can't believe you don't," you shoot back. "Aren't fags supposed to love that?"
"Watch it," the perp warns. For a flash of a moment, Jason wonders if he's going to get angry at you, if you're in any danger. If he should rush in and save the day, if he has an excuse to see you again.
"Do you have to specify that in your Grindr profile?" you press on, delighted.
"Everyone's different, you cunt." The perp's voice is fond, and Jason relaxes slightly. "Speaking of which--" the line muffles and shakes for a moment. "I got a message I need to look at."
Grindr profile, Jason mentally notes. The sound is clearer now, the perp must have taken the phone out of his pocket. "Hm. I think this man needs a dick pic," the perp says thoughtfully. There's the metallic sound of fingers fumbling with a belt buckle.
"Christ, are you taking one now?" For the first time, Jason stops to wonder what your relationship is with this guy. Are you friends? Did you used to hook up? He tries to ignore the jealousy rising in his blood.
"Yeah," the perp sounds unconcerned. "Hurry up and get dressed, I can't get it up with a naked woman in the room."
Jason winces. He looks over at the others. Tim looks almost green in the face, and Dick is grimacing. This is quickly turning into porn audio, not exactly something he wants to listen to with Dick and Tim, much less Bruce. There's the sound of the phone being set down. Jason prays it's far enough away that it doesn't pick up what the perp is doing now.
"Do you want help?" you say after a moment. Tim gasps and whips his head toward Jason. Squeezing his eyes shut, Jason grits his teeth. He doesn't know what he did to deserve listening to you jerk someone off with his whole fucking family next to him.
Thankfully, thankfully, the perp snorts. "No!" he sneers as you cackle in the background. "I don't want your gross women hands anywhere near my dick." No past hook ups, then.
"You are so close to misogyny that if you're not careful it's going to smack you in the face."
"That's not what I want smacking me in the face," the perp sighs. "Hence, the dick pic."
"Well, you've got your work cut out for you,” you say. “You have the most hideous flaccid penis I’ve ever seen in my life.”
“Shut up,” the perp snaps. “It’s normal!”
“Hit a nerve did I?” You’re clearly amused. It makes Jason miss you enough to shake his head. Ugh. Apparently the alcohol didn’t flush the sad out of him.
“C’mon, help me out here,” the perp says, ignoring you. “What do you think of when you want to flick your bean?”
“Jason,” you say instantly. It makes him grow warm, then sick.
“Wow, she’s got it bad for you,” Dick murmurs. Not for long. “Nice job, Little Wing.”
“I’m happy for you,” Tim pipes up. Jason scrubs a hand over his face. He can’t take much more of this.
“Yeah, I can see why. Can I think about him?”
“No!” you snap as the perp laughs. “Fine, I’ll just think about Nightwing’s sweet, sweet ass.”
Jason’s out of the hot seat. Finally. He looks at Dick, ready to give as good as he got. Unfortunately, Dick doesn’t look offended. He’s grinning, the arrogant ass.
“Okay, I’m good.” They hear the artificial sound of camera. “God, that took forever. Send.”
Dick’s phone pings, Grindr notification echoing through the cave.
“Holy shit,” Tim mutters. “This is the best and also worst day of my life. Can’t you two keep it in your pants?”
Dick shrugs, but he looks embarrassed. “Would you believe me if I told you it’s not for the case?”
Your voice on the line cuts across anyone who would answer. “An unsolicited dick pic?”
“Nah, he sent me one earlier. Wanna see?”
Tim sounds like he’s choking. Bruce’s jaw is working, but thank god he’s quiet. “Nah, dude. I’ll leave that for you,” you answer.
“Dick,” Bruce says lowly. Dick can’t meet his eyes. “You may have to cut off communication.”
“What? Why?” Dick protests. Bruce opens his mouth to answer, but you do it for him.
“Couldn’t you hack his phone from that? Have you ever done that before?” you wonder.
“No.” The perp is quick to answer. “That’s a line I won’t cross.”
“See? It’s fine!” Dick insists. Bruce grimaces, but doesn’t say anything. The sound of a phone going off saves Dick from further embarrassment. Jason wishes he could have caught their attention for longer. He needed a break.
“That’s you,” the perp says. “Can you see what it is?” you ask. “I’m still getting dressed.”
“Sure,” the perp says, floor creaking as he crosses the room. “It’s your mom. Want me to answer?”
“Yeah, what did she say?”
“She’s asking if she can call tomorrow.”
“Yeah, sure, whatever. You can let her know.”
Jason hears rustling, the sound of you pulling your clothes on. He connects it to the sound of him doing the opposite, of tugging your clothes off and tossing them to the floor.
Damn. This is harder than he thought.
“You also have a text from Jason,” the perp offers.
“Yeah, I know,” you sigh. “I’ll read it later.”
Wait? You haven’t read it yet? Jason feels rooted to the floor. No wonder you said so many nice things about him.
Shit. Shit. He shuts his eyes. He knows what’s coming next.
“Dude,” the perp says. “Dude. I think he broke up with you.”
The cave is dead silent.
“What.” Your voice is flat. “What.”
Jason rests his forearms on his hands, head hanging down between his knees. When he sent you the breakup text, he didn’t think he would have to hear you react to it.
Maybe it’s what he deserves.
“He broke up with me over text?”
“Yeah.” The perp’s voice is gentle. “Yeah. Yeah, it looks like it.” The perp pauses. “I’m sorry, sweetheart.” At least you have a good friend, even if he is a wanted criminal. Not like Jason isn't, too.
“What the fuck. What the fuck.” Jason’s never heard your voice sound like that. He feels familiar bile rise in his throat. “What did he say?”
“You want me to read it to you?” Dick shoots Jason an alarmed glance. Whatever. It’s not like he has any privacy left anyway.
“Yeah. Yeah, read it to me. Actually, wait. How long is it? How many lines?”
There’s silence as the perp counts. “Four.”
“Four?!” you shriek. “Four?! That dumb motherfucker ended a four month relationship in four lines of text?”
“Jesus, Jason.” Tim mutters. Jason can’t even blame him.
“Uh…yeah.”
“Oh my god.” You’re seething. “Oh my god. I’m going to kill him.”
That’s fair.
“I’m going to kill him. I’m going to take the gun he thinks I don’t know he has taped under his mattress, and I’m going to shoot him in the penis!”
Dick bursts out laughing, but Jason has bigger problems. You found the gun?
“He’s got a gun taped under his mattress?” The perp asks, before Bruce adds “Jason, what does she know?”
“Nothing!” he yelps. “Nothing, I didn’t…” he trails off as your voice picks up again.
“Yeah, yeah, he’s some common criminal or something. His apartment’s definitely a safe house, there’s like, nothing in it and only non perishable foods. Whatever.”
“Dude, I think it’s more than whatever.” Jason agrees with the perp. You shouldn’t be with some common criminal. You shouldn’t even be with him.
“Well, it doesn’t matter now! Because he dumped me! Over text!” Your shout rings hard in Jason's ears. “Read the text to me. Read the fucking text.”
Ugh. This fucking rips. Jason would brace himself, if he had anything left to brace.
“‘I’m sorry babe. We have to end it here. It’s not you, it’s me. Hope you had fun.’” It sounded worse read aloud.
“Damn, Jay. That’s low,” Tim comments.
"'It's not you, it's me?'' Dick says incredulously. "Seriously, Little Wing?"
Shockingly, Bruce clears his throat. "Jason--"
"Nope. No. You shut the fuck up right now." Jason's anger is so quick, and blissfully distracting. "You don't get to lecture me about anything, especially this shit."
It seems like, on the line, you're matching his energy, bar for bar. “‘It’s not you, it’s me’? Is he fucking serious?”
“As a heart attack, apparently.”
You let out a small scream. Honestly, Jason didn’t know you had it in you. “Holy shit. I’m so fucking angry.”
“I can see that,” the perp says carefully. “Do you need anything?”
You seem to ignore him. “Oh my god, I am going to read this man for filth. This dumb motherfucker thinks he’s Holden Caulfield.”
Jason opens his mouth, slack-jawed, dumbfounded, as the perp lets out a sharp laugh and Dick sniggers. “Okay, yeah. Let it out, babe.”
“This dumb motherfucker watches Fight Club and thinks it doesn’t apply to him.” You’re on a roll. “This dumb motherfucker holds up any spherical object, says ‘alas, poor yorick,’ and creams his fucking pants.”
Dick and Tim are practically rolling on the floor. Jason swears he sees Bruce crack a small smile.
"This dumb motherfucker is one homoerotic experience away from a Richard Siken poem."
"I like Siken," the perp says defensively. "Come on," you sneer. "'You're in the car with a beautiful boy, and he won't tell you he loves you, but he loves you,'? What the fuck does that mean? He won't tell you he loves you but he does? Screw that!"
You pause, heavy breathing echoing across the line. "'He won't tell you he loves you. Why couldn't Ja--" you cut yourself off quickly. "Fuck. Fuck."
Jason squeezes his eyes shut, fingernails gripping his forearm with enough force to draw blood. He didn't realize this would upset you so much. He's done the in and out, three-month fling so many times it's hard to count. He gets close enough that the sex gets really good but not close enough that it gets messy. It's not supposed to be like this. Sure, he'd made an exception in your case, but he didn't think it would get so bad. He just couldn't help himself. You were too cute, and funny, and easy to be around. You had slid into his life like a hot knife through butter. The parts he was willing to show you, at least. Or maybe, the other parts too, he thinks, remembering your threat to shoot him with his own gun. You definitely don't have anything to do with the criminal underworld, and Jason would prefer to keep you on the surface of that. But maybe there was more than you could handle. You thought he was a common criminal, but you had stayed anyway.
And Jason's not a common criminal. Not that that's anything to take pride in, but still. He has finesse. And he's been playing by the rules enough lately that Bruce invited him back to his lair. That probably counts for something, somewhere.
And you clearly didn't mind criminals, if you were friendly enough with their perp to shower at his house and let him go through your phone. You definitely knew he was a hacker, you'd mentioned it enough times. Maybe--
"You okay, sweetheart?"
"Fuck off, Jess," you snarl.
"Yes ma'am," the perp (Jess. Name acquired) says. "I'm sorry you're upset," he adds carefully.
Right. It doesn't matter what Jason learns about you now. He ended it, and the past is the past. It might take him a bit longer than usual, but he'll get over it. He hopes you do, too.
"Ahh!" You let out a shout, then go quiet. "I know. Thanks, Jess."
"You're welcome, sweetheart." The two of you stay quiet for several minutes. Jason wonders if he's going to have to endure hearing you cry over the phone.
"He doesn't seem like he was good for you," Jess offers.
"Fuck off." Beat. "I know. But why does everything have to be good for me? Why do I--ha." You let out an acidic laugh. "'You do not have to be good. You do not have to walk on your knees for a hundred miles through the desert repenting."
"'You only have to let the soft animal of your body love what it loves,'" you and Jess recite together. "Point taken," Jess adds. Jason knows Mary Oliver's Wild Geese. He just didn't know you knew it, too.
A beat. "I don't think you get to make fun of him liking Shakespeare after that," Jess observes.
You laugh humorlessly. "I know. I know. I'm acting like I'm not a fucking dork over here, too." Dick is looking at Jason very cautiously. So is Bruce.
"What are you going to do?" Jess asks after several beats of silence.
"I'm going to pick up a drug habit, that's what I'm going to do. Now seems like a great time to become an alcoholic."
"Don't," Jess says fiercely. "Don't even joke about that. You can't go back there."
"I know," you say softly. "I know."
Jesus. Jason didn't even know you'd had issues with addiction in the past. If he did, maybe he would have...done things a little differently. He can't even look at his family, can't meet their eyes. Not when he knows he may have inadvertently sent you over the edge. Holy shit. He feels sick with himself. How could he have missed that you were a little bit fucked up, just like he was?
Jason is suddenly grateful you didn't read his stupid text last night, when he had first sent it. Thank fuck you were with Jess right now.
As if to echo Jason's thoughts, Jess snarls "No. No way am I going to let this insensitive, fucking prick set you back. Not when you've come so far. You can't let him ruin you. He's not worth it."
Jason agrees.
"But what if..." you say quietly. "What if he could tell, and that's why he ended it. That there's something...awful inside of me."
"No!" Jess shouts. "No! How could you say that? There's nothing--"
You let out a choked sob, cutting Jess off. "Fuck, I'm sorry," you say desperately, voice cracking. "I just--" Shit. Shit. You sound so...broken, Jason wants to take you in his arms, tell you he didn't mean it, tell you he's got his own shit and then some, but you're perfect, and maybe you'd even understand some of it. Maybe you had more in common than he'd thought.
"It's okay, sweetheart." Jason hears footsteps, hopefully Jess was going to put you in his arms, like Jason wants to but can't.
"It just feels like...like I always have to try twice as hard. Like I have to keep myself under surveillance, like I have to be so careful. Because if I slip, it's...it's all over. And it makes me feel like I'm not good enough."
Jason knows what that one feels like.
"Listen to me. Listen," Jess implores you. "You don't have to be perfect. It's okay. Everyone makes mistakes. Everyone slips. Recovery is not a straight line. It's okay."
"I know," you say, voice resigned. "I know."
"And you're doing so well. Two years without touching anything! Even when you lost your job, and your sister got sick. You're so strong, sweetheart."
"Thanks," you say quietly.
The two of you stay silent for several minutes. It gives Jason more than enough time to consider his next move. Should he text you an apology? Is it too late for that? Does he still want to be with you? Yeah, no shit. His hangover is proof enough that he won't be able to get you out of his mind. And it sounds like you're more alike than either of you realized.
Suddenly, Jess's computer dings with an alert, disrupting the silence. There's a shift as Jess walks over. "Oh, shit," he murmurs. "I got in."
The tension in the cave ticks up even higher. "Oracle," Bruce says evenly, "brace for an attack."
"What happened?" you ask, voice still raw.
"I got into the GCPD protected records." Jess breathes. "Fuck yes. I'm going to dox the shit out of those crooked cops and the politicians Black Mask has in his pocket."
"He's out for blood," you comment with a shaky laugh.
"That motherfucker has it coming, after what he did to my father. If I can't get at Sionis directly, I'll chip away at his stupid empire until he's left with nothing." The floorboards creak as Jess settles himself at the computer. "Are you okay?" he offers distractedly. "I'm sorry sweetheart, I need to tune out, I have to--" he trails off, as the clicks of a keyboard start coming through across the line.
"Don't worry about it," you say, but Jason thinks, worries, you might be putting on a brave face.
"Okay. Okay. I'm going to put in headphones. I'm sorry sweetheart," Jess says again, "but this is the chance I've been waiting for."
"Don't worry," you say. "I get it. Do your thing."
Jess must put in headphones with the music blasting, because they can hear it faintly through the call line. The cave is alive as Bruce barks orders at Oracle while Tim all but shoves him out of the way, flinging himself down at the keyboard and getting to work blocking Jess out.
Whatever. Jason doesn't care, if anything, he cares less than he did before. He's all for getting rid of crooked cops, any hit to Black Mask is a win in his book. He's only still here because you're still on the line.
The call is silent, save for Jess clacking away. Finally, Jess' phone picks up your voice again.
"Fuck. Fuck. I can't fucking do this. I need a drink. I need a fucking drink," you mutter.
Jason rises to his feet, just as Dick says "I think you gotta go, Jaybird."
He knows that. His feet are already leading him towards his motorcycle. But where--?
"I've got a location," Tim whispers. Jason turns to him eagerly, but he's not even looking at him. He's looking at Bruce.
Jason's seething. If that asshole thinks he's going to beg and plead for this--
"Go ahead, Jay," Bruce says gently, seemingly without thinking twice. "We can handle him from here."
Gratitude flooding through him, Jason turns on his heel and moves. He's on his bike in what feels like seconds, speeding towards the location Tim had sent into the bike's GPS.
He just hopes he makes it to you before you're too far gone.
170 notes · View notes
astridthevalkyrie · 8 months ago
Text
cw: afab reader + she/her pronouns, creepy stuff, yandere ig??, very very very brief and extremely mild use of phone as a vibrator, if you've seen gravity falls this is inspired by the soos and the real girl ep 💀
Tumblr media Tumblr media Tumblr media
You pause and exit out of the app right as you open up the video call link, ignoring the twinge of guilt you feel at leaving during such a steamy scene. It's not real, you remind yourself, like you have a million times in the past month. A part of you wants to find the coziest corner of this library and play until you've leveled up all the memories you can and gone on all nine claw machine dates you're allowed to, but it's time to unplug.
Besides, you have an actual date.
"Hey!" your boyfriend greets as soon as the video loads up, grinning when he sees your face. "Are you in the library?"
"Yeah. Booked a room all for you," you tease, setting your phone down to focus on your laptop.
"Wow, I'm flattered. So what's been up lately?"
You sigh. "Nothing much. Same old boring stuff. What about you?"
He starts talking about his new job, the entire reason that you and he have been long-distance for the past few months. You're not going to lie to yourself—it's rough. It feels like torture, not being able to see him and hold him and kiss him. You've really, really missed him. That's probably why you've turned to dating sims of all things in the first place.
Your phone buzzes while he's talking, and your eyes flick over to the screen.
new text from alien boy <3
Your brows furrow in confusion. This app doesn't notify you about new texts, because they only come through while you're on the app itself. And you never just get texts, unless you've leveled up on affinity, which you haven't in the past half hour.
Whatever. Probably some new feature or event you don't know about yet. You turn your attention back to your boyfriend.
"—And my break will be in two weeks," he finishes his story, then smiles. "Which means in two weeks I'll be seeing you, pretty girl."
Eyes lighting up, you lean in so you can blow him a light kiss. "I can't wait. I already have the whole weekend planned out. We'll go to the park, the museum—I thought we could go canoeing if you wanted to—"
Once again, your phone buzzes.
alien boy <3: didn't we have plans that weekend?
Your stomach flips unpleasantly.
Huh?
"What is it?" your boyfriend asks, noticing your struck expression.
"N-nothing, just—this app I downloaded, it gave me a super weird notification. For a second, I thought it was, like, listening to me."
He chuckles. "Creepy. What app is it?"
"Nothing," you say quickly, not sure if you should even tell your boyfriend that you've found solace in fictional characters during his absence. "Just some stupid game."
This time when your phone buzzes, you jump a little in your seat.
It's not a text. Someone's calling you. Your shoulders almost sag until you notice there's no name on the caller id, just a small spaceship emoji.
"What the hell," you mutter under your breath, putting one finger up to the camera. Your boyfriend nods in understanding, leaning back and muting himself while you swipe and answer the call. "Hello?"
No answer.
"Hello-o-o?"
Still nothing. You almost hang up, until the barest of sounds makes your ears perk up. If you strain them and press the phone so close it's smushing your cheek, you can hear something. It sounds like someone whispering, but you can't make out anything.
"Hello? Um, your audio is super low, I can barely hear you. Hello? Can you hear me?"
With no change, you hang up, frustrated. It might be a prank call. You're in the library on a Friday night and there's barely anyone here, one of your friends might've thought it was hilarious to mess with you.
"Spam call." You shrug uneasily, slipping the phone down between your thighs this time instead of on the table. He nods in understanding, then starts saying something.
"You're still on mute, sweetheart, I can't hear you."
He makes an oh face, then leans forward a bit to use the mouse. After a few seconds, though, his eyes narrow in focus and he shakes his head. He looks up, mouthing can you hear me now?
"Nope. Can you still hear me?"
An affirmative nod. Weird. It's still showing that he's muted on your end. "What, is it not clicking?"
You see him look back up to the screen, whether to nod or shake his head, you don't find out, because the screen glitches out for a moment, and all you see is a door.
You shriek, clamping a hand over your mouth.
His face is back in front of you again, and you still can't hear him, but he clearly sees how freaked out you are, because he tilts his head up concernedly, as though to ask you what's wrong.
You didn't scream because of the glitch.
You screamed because you've visited your boyfriend at his new place before, and that door was his door.
"Can you hear me? Is your door locked?" He only looks more confused, shaking his head like you're the one who's muted now.
Your phone lights up before you can grab it and call him, and you gasp when it buzzes against your core and doesn't stop buzzing. It doesn't vibrate this much when you get a call, and there is no call on the home screen, nor text, nor any kind of notification. It feels like it presses itself into your skin more, and you grip the table with one hand at the brief jolt of pleasure before snatching it and unlocking the screen.
Before you can click the phone app, Love&Deepspace opens. You groan in frustration, trying to swipe up to no avail. Did you accidentally click on it? It wasn't even in the list of apps on your main page.
Movement from your laptop catches your eye. Your boyfriend's looking forward, but not at the camera. He's looking at—at something, and he backs up in his chair, looking terrified all of a sudden.
"What is it?" you say as loud as you can, but even if he does hear you, he doesn't respond, and instead, his mouth falls open in a silent scream.
The screen goes black, and then so does the entire library.
"Holy shit, holy shit, holy shit." You look back down at your phone, ready to crack it if it doesn't swipe up and get out of this stupid app—
There's no one there.
Your heart stutters in its chest.
There's always someone in the Destiny Cafe.
There's no one there.
And on the little white armchair in the background, there's a dark streak of red dripping down and staining the cloth.
"What the fuck," you whisper, eyes wide. Your laptop screen flickers.
The facetime has been replaced by grey-blonde hair, that gently brushes against baby blue eyes with a soft, unassuming smile.
"You shouldn't pause me," he coos, "now, where were we?"
Tumblr media
a/n: i hope no one tells me that people don't put their phones between their thighs while sitting bc i very much do. also. i'm talking to a guy on FT in the library tomorrow. hope i don't have gift of foresight. or maybe i hope i do muwahahaha. this is actually mad goofy and not scary at all
269 notes · View notes
raven-at-the-writing-desk · 5 months ago
Note
Hey Raven,
Do we know how Idia's tablet works? Like, does he have to type everything he wants to say? Is it linked to his mind? Something else? If we don't what are your theories?
Tumblr media Tumblr media
I believe it works like a typical tablet device you’d find irl! … Err, you know 😅 minus the floating. The floating is probably the result of technomantic (magic + tech) engineering, which is a specialty of Ignihyde students.
Most of the time, Idia speaks to his classmates through his tablet instead of physically showing up to class or to meetings. His voice coming out of the device, paired with the graphical fluctuations that occur on the screen itself when it’s giving off an audio signal, implies he’s on the other end talking to them via a call.
We get confirmation of the call function in Wish Upon a Star. Idia is talking passionately about his beloved Star Rogue when he accidentally “[mutes his] mic.” Additionally, upon realizing his big brother is no longer answering, Ortho says, “Maybe he got mad and ended the call.” This (calling) appears to be Idia’s primary mode of communication via his tablet:
Tumblr media Tumblr media Tumblr media
The other major use for it is for text-to-speech capabilities. This is very explicitly shown to us in book 5.
We get a flashback scene of Idia having just successfully made an invention that will help him give an in-person presentation for the upcoming school cultural festival. Idia “built] a sound library for [his] own voice”, as well as “a program that reads out text smoothly in real time as you type.” So in other words, he is now able to produce synthesized speech to speak in his place.
Tumblr media Tumblr media Tumblr media Tumblr media
We do not see Idia use the text-to-speech function as often as we see him use the call function. Perhaps this is because the former was introduced to us relatively late in the main story.
Related, Idia uses text-to-speech early in the Sledathon event. He becomes too frustrated/nervous trying to communicate face-to-face to convey his interest in visiting Harveston, so he produces his tablet and speaks through typing. Though the events exist in a dubious void in the main story timeline, a prerequisite for Harveston might be post book 5 since that’s the point when Idia invents that program.
Tumblr media
133 notes · View notes
petite-phthora · 1 year ago
Text
Of course he’s a fucking space nerd
[DP x DC fic]
[Love at first... murder? - part 3]
<< Prev | Next >>
Part 1
Ao3
---
Something’s wrong with the Pit.
It takes Jason way too long to notice it.
The Pit’s never really been silent, just a haze of anger that’s always simmering in the back of his mind. And while it’s still not entirely gone, Jason already being convinced that it will never truly go away, something is still… off about it.
Instead of the usual all-consuming rage the Pit makes him feel, mainly directed at the Joker, it feels… calmer. More at peace. Almost…
Content.
While the rage itself is still there, it’s more muted. Like it’s being drowned out by something else. Something that feels like… praise? reverence? admiration?
Jason is unsure what exactly it is that the Pit is making him experience. But he does know who it’s aimed at: the mysterious twink whose murder he still has to cover up.
And that brings Jason back to the corpse in front of him.
If the slightly pointed ears and small fangs the guy possessed hadn’t already pointed towards his hero the dude being a meta of some kind, then the decimation of the Joker with a single punch certainly did it.
And damn, that punch was kinda hot.
Jason shakes his head. If he wants to help the meta dude keep people off his back about the murder, however accidental it might have been and despite the corpse’s identity, then he’s gonna have to get rid of the body first.
And he should probably do something about any cam footage there might be of the incident.
With any luck, the Joker’s escape hasn’t been noticed and announced yet. That should make it easier to cover everything up. Before he does anything though, Jason pauses as he realizes the opportunity he has.
He takes off his helmet, takes out his phone, and crouches down by the corpse.
He takes a selfie.
Jason looks at the picture he took, noting that while he’s not really a keepsakes kinda guy, this one’s definitely gonna be framed, before putting his phone away again. Right, it’s time for him to clean up a clown corpse.
After that, he has to find out who his knight in dirty NASA shirt was.
If not for the promised date, that he is so taking the guy on, then at least to figure out what’s happening with the Pit.
---
After getting rid of the body, Jason’s next point on the agenda is research.
All he has on the guy so far is a physical description, a possible meta status, and the information that he has a scholarship at Gotham University.
Jason starts with hacking into the cams in the street where the incident took place. To his surprise, all the cam footage in that area around the time of the incident is corrupted. The visual files are overtaken by static and the audio files aren’t any better.
Huh, convenient.
Well, this is just some more proof for Jason’s meta theory. Though it does mean he can’t use the files to run any facial recognition. Oh, well. He’ll just have to hack into Gotham U’s systems then.
Even though the files are pretty useless, Jason makes sure to wipe them all anyway. Just to be safe.
He also makes sure to wipe his helmet’s footage. Despite how corrupted it is, it’s better to be safe than sorry with the Bats. He’s already lucky Babs hadn’t yet decided to hack into his helmet cam yet that night.
Next, he hacks his way into the Gotham U. systems. He manages to limit his search by only looking for first-year scholarship students and after a while Jason’s pretty sure he found the right guy, judging by the school picture.
Mystery twink’s name is Daniel Fenton. 20 years old, uses he/him pronouns. No registered meta status. His address was recently updated to Gotham City, the old address being a city named Amity Park in Illinois.
He took a gap year after high school and recently won a scholarship at Gotham U. He’s majoring in aerospace engineering and minoring in both astronomy and astrophysics.
Holy shit, he’s a fucking space nerd.
...
Has the Gotham Observatory reopened yet? That might be a good place to take him to while on their date after they’ve had dinner.
Interestingly enough, his ICE contact isn’t a parent or guardian but instead, it’s his older sister. One Jasmine Fenton, who has recently gained a doctorate in psychology, he finds after looking her up as well.
A quick search on Amity Park doesn’t gain him much. Though, after some digging he manages to run into a firewall. A pretty big firewall. That’s protecting anything but the barest of mentions of the city.
Nope, he’s not gonna be dealing with that shit.
Despite not being able to get more on Amity Park itself, Jason does manage to find some social media accounts of some of the city’s residents. One of them being Daniel’s.
But when he tries to take a look at any of the posts, all he gets are errors and endless loading screens. The firewall that’s protecting Amity Park also seems to be protecting all of its residents. Even former residents.
Right. That’s enough of that for today.
One thing Jason does note is that the twink’s preferred name is probably Danny, judging by the account bio.
At this point, Jason’s stuck on whether or not he should try his luck by going to Babs or Tim to see if they can find out more about Danny.
While they might be able to get through his hometown’s firewall, it would be hard to convince either of them to keep any information they find from the Bats if they knew why exactly Jason had taken an interest in the guy in the first place.
Whether that reason was because of the clown murder, the weird happenings with the Pit, or because Jason really wants to take the cute twink out on a date.
Though he could potentially try to bribe Replacement to do it for him, no questions asked, if he brought him some of that ‘Deathwish’ coffee for his services…
But, knowing him, the nosy fucker would probably ask questions anyway, stick his nose into Jason’s business, where it really doesn’t belong, and then proceed to tell the Bats regardless of any threats Jason would have sent his way.
However, on the other hand, Jason’s pretty sure Replacement still owes him a favor.
Hmmm… He’ll keep it in mind as a plan B.
He already managed to gather enough information to take Danny out on that date anyway.
---
While in the line to get some flowers for Danny, Jason decides to text the Bats group chat a vague message on how he won’t be patrolling Crime Alley tonight.
He’d rather not be dealing with panicked Bats crashing his date because they thought something was wrong because he hadn’t been seen patrolling, nor checked in with any of them. Or worse, nosy Bats stalking him and his date to see if he’s ‘worthy’ or some shit.
And if Jason texted them right after the announcement of the Joker being gone from Arkham was finally made?
Well, then that’s their problem, Jason resolutely decides, already reveling in the chaos as he mutes the chat and turns his phone off for good measure.
After paying for the flowers, and trying not to intimidate the shopkeeper because he’s in his Red Hood gear, Jason makes his way back to his motorcycle outside. After double-checking Danny’s address, he takes off.
Time to take the twink out on a date.
638 notes · View notes
prongedmenace · 2 years ago
Text
Okay, hear me out,
I know the neighbors don't swear or use any foul language at all but...
Imagine if they did and it was so out of pocket they got censored using a soundboard, but not in a BLEEEP way like in that one episode of spongebob way; using unique sound effects
Barnaby has a bark censor, Eddie gets this postbox/stamp sound, Sally gets a jingle, Poppy with a ruffling of feathers or a Bu-CAWK sound, Etc. Wally would probably have the entire audio muted, soundtrack and all
836 notes · View notes
vibratingskull · 2 months ago
Note
Hi! I saw your open to chiss requests? I’ve just read the thrawn ascendency trilogy and I’m down bad for Somakro. Grumpy man with a loyal heart of gold?? I’m down so bad.
Anyway. Maybe a fluffy fic about Somakro having feelings for a fellow officer? Maybe he sees her help little skywalker chiri with something and his heart melts because he already respected her military prowess but she’s also good with kids??
I’d really take anything
Grumpy man being a sweetheart deep inside!!! 🥹🥹🥹 It woos me every time! Come get your glorious man and sweep him off his feet!
Tumblr media
art by @jun-c
Samakro x F!Chiss!reader
Tags: Fluffy fluff, lil bit of childcare
Samakro types on his questis, keeping a sharp gaze on the officers under his command and Ch’eri on her chair.  When he is on the bridge nothing escapes him, he becomes an all-seeing being, monitoring his warriors and keeping tabs on everything happening. His subordinates feel him looming behind them and straighten their posture by reflex. 
The Springhawk leaves hyperspace in a resounding thud, shaking everyone present. They arrived. 
“Send me the last coordinates of the Pirates.” Samakro orders. 
He spins to go sit in the command chair and has to muster all his will to not take a step back before you. He didn't hear you approaching. You smile gently, handing him a microchip. 
“The coordinates, sir.” You say respectfully. 
Well, that was quick! 
That was instantly even. 
He takes the chip and inserts it in the port of his questis. 
“I will also need the calculations of their last 8 travels recorded, their spotted hideouts, and the audio recordings of the messages in their native language.” 
“They are all in there.” You nod. 
Oh... 
Well, it is refreshing to have officers able to think ahead. 
“I highlighted the pirates’ favorite routes and calculated some probability for their possible next spot appearance, I noticed a trend in the hours they chose to attack the Ascendancy. They seem random but there is a constant of 3 days and 5 hours between each of them, rinse and repeat 5 times then they disappear for two weeks to a month and resume.” You explain. 
Samakro looks at you, almost suspiciously. 
“And you noticed that alone?” 
“I studied the data during my break times.” 
That’s a heavy workload that you just lift from their shoulders. He and Thrawn will need to check if you are correct in your speculation but that will not take more than 45 minutes to review the data. 
“Thank you... Officer (Y/n)’(F/n)” He finally says after ogling you for several mute seconds. 
“Of course, Sir!” You stand to attention with a smile and walk away. 
He pretends to look back to his questis once again but looks at you walking away. That is not the first time you proved yourself zealous, and the Chiss expansionary defense fleet adores those types of behavior. If you are indeed right in your analysis he should keep a closer tab on you, you may become the next prized pupil of the fleet and his job is to facilitate your accession to higher ranks for the common good. 
He observes how you chuckle and give handshakes to several colleagues as you take back your place. You are visibly popular, which can also be an advantage in the future. With his gruff personality, Samakro was not really appreciated in the ranks of the Navy and counted his friends on the fingers of one hand. 
You do not seem to have that problem. 
“Skywalker Che’ri, you may return to your room and rest.” He orders, refocusing on the data. 
“O...Okay...” He hears the tired voice of the little girl. 
He sniffs, eyes on the screen when reality strikes him. 
Thalias is with Thrawn in his office! 
He spins his head just in time to see the little girl losing her balance as she heads toward the door. 
He is about to throw his questis to the other side of the bridge and lunge to catch the poor child when you pop out of nowhere and receive her little body in the security of your arms. 
“Careful there, Che’ri!” You chuckle with a bright reassuring smile, “I would hate for you to hurt yourself!” 
Samakro finishes crossing the bridge to join you both and kneels next to you. Che’ri raises her visibly tired face toward you and sighs. 
“I... I am sorry (Y/n).” she says almost in tears. 
The kid is exhausted, they had to push her limits to reach their destination. Usually, even Samakro is uneasy with the idea of overworking a child, but those pirates kidnapped several Chiss girls. 
Several potential Skywalkers... 
They NEEDED to arrive before all of them, and for that, they needed Che’ri to push past her limits. But now she is obviously distraught, and Samakro feels a pinch in his heart. 
But you simply laugh and caress her hair gently. 
“Do not be, silly. You worked really hard today! You deserve a warm dinner and a good, long night’s sleep!’ 
Samakro witnesses as you casually kiss the top of the head of the little girl. 
Where does that familiarity come from? 
But Che’ri doesn’t seem weirded out by your action and even presses her little cheek against your arm hugging her. Che’ri sighs again under the caresses on her hair, she looks ready to lose consciousness. She clearly is in no condition to walk back to her suite. 
“Skywalker Che’ri, with your consent I will carry you to your suite, all right?” He says, extending his large hand to her. 
You both turn your head to him, you with a silent approving gaze and her with drawn features and glossy eyes.  
He knows Che’ri is kind of afraid of him. He doesn't exude the calm and paternal aura Thrawn has around the girl, he is too rough around the edges to her liking. 
But she takes his hand nonetheless with a tired nod. 
“Okay...” 
You help him lift her by seizing her hips and he wraps his arms around her solidly to not let her fall. He feels her tiny arms wrap around his solid neck and her face lays on his shoulder, she hugs him like she would a plushie. You both stand back up and he heads toward the bridge door with the most precious package ever in his arms. 
“Junior Captain, I leave you the bridge for now.” He orders, crossing the bridge door. 
He doesn’t say a thing but he feels silent tears starting to wet his collar and shoulder. Poor little one... 
“Do not cry Che’ri, you did a really good job today.” Your voice rises out of nowhere. 
Samakro stops dead in his tracks, realizing you are following him. 
“Why are you here?” He demands, “I did not authorize you to leave your post.” 
You tap your chrono at your wrist with a grin. 
“My shift just ended.”  
He sniffs. 
“Then go eat and rest. I am taking care of this.” 
“Oh, so you know where her nightclothes are and where she puts her favorite plushie?” You ask with a surprised but gentle expression. 
He considers you in silence for several seconds. Did you ever give a bad look to someone once in your life he caught himself wondering. 
“Because you do, perhaps?” 
You snigger and enjoin him to follow you. 
“This way, Mid-Captain.” 
You walk beside each other, Samakro with his usual gruff demeanor and you a silent confident smile. You turn to look at him and your smile stretches more. 
“What is it, Officer (Y/n)’(F/n)?” He inquires, looking straight ahead. 
Usually, he hates being ogled like that, but this is not the effect your gaze has on him. 
Instead, he feels... Shy? Unconfident? 
Why is that? 
He is surely a little sick... 
“Nothing.” You shake your head softly, “Or rather, yes: Do you have kids Captain Samakro?” 
He feels his eyes rounding up at that question. What... What made you think it was appropriate to ask such a thing?! 
“No, I do not. I am not married.” He recovers the control of his expression. 
“Oh really? Paternity looks really good on you! You always look so... Moody but watching you taking care of Che’ri shines a new light on you.” 
He side-eyes you, looking for mockery on your face. But your red eyes shimmer with a gentle warmth and your grin is soft.  
“Although...” You take a step closer and lower your voice like you are about to share a secret, “After that scene, you may not remain unmarried for long...” 
This time he fully turns his head toward you, with an indignant expression. What got over you? 
“Do not look so shocked, Captain. What is truly shocking is that you are still single!” You raise an eyebrow with a know-it-all expression. 
“And in what way is it shocking exactly?” He demands with a haughty voice. 
“Now come on... The gruff big man with a secret heart of gold! It’s a classic.” 
“It’s a cliche!” He corrects, “And we are not in a holo.” 
“But you look like you come straight out of one!” You keep going, “You could have done modeling or acting with such a face! Oh, all the broken hearts you would have left in your trail...” 
Samakro reassures his grip on Che’ri’s body to put on a front, but inside he feels turmoil.  
Why are you complimenting him so much out of nowhere? Why would you... 
Oh for fucks sake...  
Politics. 
He sighs internally, really he can’t escape politics wherever he goes! Now it has to walk next to him in the corridors of the Springhawk... 
He is about to open his mouth to shut you down for the rest of the day when an ungodly sound resonates in the corridor. You both look at Che’ri, who seems to bury her face harder in the crook of his neck. 
“It wasn’t me...” Samakro hears her muffled little voice. 
“Oh, Che’ri...” You put your hand on her back to caress it gently, “It’s okay, dear. Wait, I think I have something in my pockets.” 
You search your pockets until you take out a cereal bar that you give to the skywalker. She eagerly takes it, opens the package, and bites into it immediately. Samakro observes the little girl’s expression relaxing as she eats the treat. 
“Good thinking Officer.” He nods to you, “You seem to have experience with children. I imagine you have one?” He throws back the question at you, see how you like it. 
“Oh no.” You chuckle, “I am unmarried too.” 
“Really?  A motherly woman like you did not find a man to wed?” He mocks playfully, raising a haughty eyebrow at you. 
But... 
For some unknown reason 
He is relieved to learn you are single. 
“Alas, I did not!” You laugh, unbothered, “All my other partners were rather immature, not husband nor father materials... Contrary to you, Captain.” 
He stops again. 
“What is that supposed to mean?” 
“Only that your time of celibacy might be more short-lived than you expect.” You grin, “People talk to me, sir. You are quite popular.” 
Great... a fat lot of good that does him! 
“I am here to serve the Ascendancy, Officer! Not to find a wife!” He clarifies harshly. 
Which prompts your grin to grow larger again. 
“This is exactly what Fleet Admiral Bak’if  said before finding a wife in his crew!”  
“I am not Fleet Admiral Ba’kif.” 
“True, but you might be our next Fleet Admiral!” You theorize, “You have all that is needed for the job: Courage, a cunning attitude, great tactical abilities, charisma-” 
“Drop the compliments.” He cuts you short, at the end of his patience, “What do you really want?” 
You consider him, mute for the first time. 
He gauges you back. If you play politics, you are way too upfront about it! Complimenting someone so much is so amateurish... 
But  
That is not what makes his blood boil he realizes. 
What makes it boil is that you may compliment him for a hidden goal and not because you truly mean it.  
He should not care. 
But the thought that all your words might be false in your head... Stabs his heart. 
He mentally shakes his head. Why does he even care what you think in the first place? 
... 
Because you are a great officer, with a lot of good qualities. One of those that are too rare. He met plenty of good officers, but rarely great ones. And seeing one playing the political game so badly, risking getting caught and destroying their own career like that is disheartening. 
Yes 
This is surely why he feels like that.. 
No possible other reason! 
You squint at him, your soft expression gone to leave the place to a more... thoughtful one. 
And to his surprise. 
You start giggling. 
You let out a breathy laugh before hiding your growing elated smile behind your hand, your red eyes shimmering like glitter and pure light. The notes of your laugh are like none other, they rise high, where the angels are. They are like a song to his ears, a delicious melody he never heard before but he feels like he has known all his life. 
Are you... Mocking him? 
Usually, he would use his Captain’s voice and shut you down harshly, disciplining you into obedience and teaching you respect for your superior.  But he feels his legs melting into jello and his heart picks up pace in some sort of panic he cannot explain. 
Why do you have such effects on him? 
“What did I say?” He finally demands, trying to sound intimidating. 
Not really succeeding. 
You take a step closer and your hand travels from his shoulder to his hand and you intertwine your fingers.  
And for some reason 
He lets you do it. 
Samakro isn’t used to small physical acts of affection. He collects partners to get his release and then they both go their merry way. He knows why he is seeking them out and they know why they accept him in their sheets, they do the deed and never speak ever again. 
It is simple and effective. 
But somehow. 
The simple act of holding your soft hand puts him in turmoil even his most kinky partners never managed to do! 
He feels his heart accelerating and his breath getting more shallow. 
This... is not an act of lust and primal carnal desire.  
But of tenderness and affection, such simple fondness and adoration.  
He should rip his hand out of your grip, he knows he should. 
But it is beyond him. 
He feels more naked than he ever has in his entire life, making his stomach twist and a strange warm sensation spread in his stomach. 
Making him feel... fluffy. 
You gently raise on your tip toe and very slowly, very gently, kiss his cheek. 
It is short. 
It is chaste. 
It is sweet. 
It is utterly devastating. 
He audibly gasp despite his best effort at the touch of your soft lips. 
Wh... Why do you make him feel like this? 
He turns his gaze to you, unsure, to discover you looking at him with pure, raw adoration in your burning gaze. 
“Let’s put Che’ri to bed, and then we will talk over a cup of caccoleaf. I will explain everything.” 
And you boop his nose with the most mischievous grin he ever saw. 
“What do you say, Mid-Captain?” You tilt your head. 
“All... All right.” He finally gulps, his throat dries like the desert. 
For some reason 
Sharing a cup of caccoleaf cup with you is the most thrilling proposition anyone ever gave him. And he had numerous proposition. 
You squeeze his hand gently in yours, your soft confident smile on your face, looking sure of yourself, you guide him yourself in the corridor. 
And for Samakro for whom getting power and obedience from his crew was his goal... 
He thinks that following someone’s else lead might not be that bad after all... 
Especially yours. 
Tumblr media
@bluechiss @thrawnalani @justanothersadperson93 @al-astakbar @thrawnspetgoose @readinglistfics @elise2174 @debonaire-princess @twilekchiss @pencil-urchin@ineedazeezee @dance-like-russia-isnt-watching @obbicrystaleo @germie2037 @leo4242564@davesrightshoe @holylonelyponyeatingmacaroni 
46 notes · View notes
peachm1lkk · 1 month ago
Text
『 A Special Donation 』
Tumblr media
Synopsis — Marcus gets a unique requests regarding his favorite-least-favorite pain pig
Warnings — NONCON, Size Difference, Belly Bulge, you wear a Collar, Degradation, reference to past Torture, choking, Abusive Relationships, past Stalking mentioned, Mild Painplay, Face Slapping, Canon-Typical Behavior, Porn Without Plot, Facials, Non-Consensual Voyeurism, He cums in your hair, Verbal Humiliation, You're not a good person lol
Pairing — Marcus x Reader
A/N — Cross posted this on AO3, I love Marcus so much... My second favorite ball of hatred who'd I'd let break all my bones.. Can you tell this is loosely based off his Patreon Audio?? Maybe
Tumblr media
It's uncomfortable, you note— The collar snugly tied around your neck. Another thing you note, other than the fact that you probably missed a ton of work in your classes, was that he hasn't been back in a while. You weren't really used to this… silence, that overcame the apartment when you weren't sobbing or pleading with him not to hurt you.
You glances down at the amateur attempt to wrap broken fingers, your begging never really worked. A soft sigh escapes your lips as you stand up, wobbling slightly from the bit of malnutrition you've been experiencing from eating only microwave meals and cup noodles— the brief dizziness isn't helped by the fact that you usually don't eat much anyway.
On the bright side, if you can even call it that, you've been picking up baking! Making a variety of sweets whenever he wasn't paying attention to you, those days tended to be the best because other than a few random photos he left you to your own devices.
Just as you were about to walk to the living room, the door to their shared dorm rattled, a few frustrated attempts being made before Marcus finally opened it. He was probably fumbling with the keys.
“U-uh… welcome home,” you softly said, keeping your eyes on the floor.
Marcus grunted in response, tossing his backpack onto the couch. “Your friend asked where you were today.” He informed, walking up to what used to be your camera to examine how long its been recording. A hint of a smile on his face as he hit the mute button, “It's actually kinda funny how worried she seemed… Do you think she knows that she used to be featured on your blog?”
Oh he’s in that mood it seems like, you don't even know what to say. What could you say? Usually any time you spoke— whether it be to apologize or say some shitty excuse it ended with you on the floor crying.
Thankfully, he seemed content with your silence, “You can speak y’know, they can't hear us speak right now… you're little white knight saviors I mean.”
You swallowed hard, your throat dry and constricted by the collar. you kept your gaze fixed on the floor, afraid to meet Marcus's eyes.
"I... I don't know," you whispered, your voice hoarse from disuse. "I never told anyone about it."
Marcus chuckled darkly, stepping closer. You instinctively flinched away, but the wall behind you left nowhere for you to retreat.
"Oh, I'm sure you didn't," he said, reaching out to run a finger along your collar. "Our little secret, right?" His touch made your skin crawl, but you forced yourself to remain still. Any reaction could set him off.
"You know," Marcus continued conversationally, "Someone made a donation today— A uh, what do you call it again? A commission, right.” you eyed him nervously as he walked over to the computer reading over past comments and forums regarding the live stream.
“Hey Piggy, you ever had sex before?” The question was as sudden as it was startling, “Pardon..?”
“I'm assuming you've had sex at least once since you have an ex and all that, but y'know… you're also you so I wouldn't be surprised if you've only seen two dicks in your life.” He goes on, much too casually for how personal the subject was— But maybe you didn't have a right to complain about privacy, god knows how many other people's privacy you've violated on those now privated posts.
“Hey pig, answer me.” The irritation in his voice has you tripping over your own words to get an answer out "You're right u-uhm… only done it with my ex.” you stammered, messing with the hem of your shirt with your good hand. “ No one else after that…”
Marcus's eyes gleamed with a mix of cruelty and excitement that made You's stomach churn. You could sense something terrible was coming. "You know how many times I thought about killing you when I found your little stalker forum?” He said changing subjects, grabbing the camera perched upon its stand. “I mean— It's disgusting, even now I still think about strangling you to death… Just the thought that you probably touched yourself to my photos makes me sick.” He takes a deep breath, his finger hitting a button on the camera that you couldn't remember the function for.
“How many times have you cum at the thought of my dick inside you?”
You felt sick, knowing that he wasn't entirely wrong “M-Marcus I'm sorry,” you whispered, even knowing it was futile you can never get rid of the instinct.
"Well, looks like today's your lucky day," he said with a smirk. "Our generous donor wants to see you fucked." Your eyes widened in horror. "What," you whispered, your voice trembling. "I-I can't...”
Marcus ignored your plea, grabbing your arm roughly. “And even if I can't kill you— I might as well fuck you like I'm gonna, right?”
He dragged you towards the bedroom, You stumbling behind him as you tried to resist. But months of captivity and malnourishment had left your weak and unsteady.
"Please, Marcus," you begged as he shoved you onto the bed. “I’m sorry I'm so sorry— please don't do this."Marcus laughed coldly as he loomed over your trembling form on the bed. "Sorry? You're sorry?” He mocked, “Sorry doesn't fucking pay for all the gross ass photos you’ve taken of me does it, pig?"
He set up the camera on the nightstand, angling it to capture the entire bed. Your heart raced as you heard the telltale beep of it starting to record.
“C'mon, Let's give our viewers a good show, I know how much you love their attention after all." Marcus whispered against the shell of your ear, You shuddered as Marcus's breath ghosted across your skin. Your mind raced, desperately searching for a way out of this nightmare, but you were trapped - physically and psychologically. Months of captivity and abuse had worn away your defenses.
"Please," you whimpered one last time, even as Marcus began pulling at your clothes.
He ignored your feeble protests, methodically stripping your bare. The camera's unblinking eye recorded every moment of your humiliation. You squeezed your eyes shut, trying to retreat into yourself, to find some quiet corner of your mind that this wasn't happening. But Marcus wouldn't allow you that small mercy. He grabbed your face, forcing you to look at him. "Eyes open," he growled. "I want you to see exactly who's doing this to you."
Tears streamed down You's cheeks as Marcus positioned himself over your. Tugging his own pants down to let his thickness free, “Ha… ha— You're just meat…” He mumbles slowly stroking himself to full hardness, “Meat that was born to be taken advantage of, it was only a matter of time before someone found out… I was just the less cruel option.”
You choked back a sob as Marcus's words cut through your like knives. you wanted to argue, to insist that you weren't just "meat," that you were a person with hopes and dreams and dignity. But Maybe he was right. Maybe this was all you deserved. Marcus lined himself up, his eyes locked on You's tear-streaked face. "Remember," he whispered, "you brought this on yourself."
With that, he thrust forward brutally, burying himself inside your unprepared body. You cried out in pain, your back arching off the bed. It hurt - oh god, it hurt so much. But the physical pain was nothing compared to the crushing weight of shame and despair.
"That's it," Marcus grunted, placing a hand on your lower stomach "Cry for the camera. Show everyone what good rape bait you are.” He cooed, setting a brutal pace forcing his cock as far as your gummy walls allowed it — “ For once you being small is actually a plus,” he panted in between thrusts, watching the small bump in your stomach appear and disappear in time with each thrust.
His eyes glanced over at the camera, a part of him feeling truly disgusted at the type of people watching— But at the same time it made his dick throb so much harder, “You like that? Showing everyone that you're just a flesh light, hm?”
Your body shook with each brutal thrust, pain radiating through your core. Despising how despite the pain his deep fucking was enough to tickle the instinct out, to pull wetness that with each slap of his pelvis pressing against your ass a damned embarrassing wet squelch was made.
"Answer me," he snarled, grabbing your hair and yanking your head back. "Tell the camera how much you love being used like the worthless cum dump you are."
A strangled whimper escaped You's lips. "I-I..." you gasped, barely able to form words through the pain and humiliation. "I luh—love being- being u-used."
Marcus's pace grew even more frantic, his grip on your hips bruising. "That's right," he panted. "This is all you're good for. Just meat to stick my dick in…” Holding your hips up with one hand his free hand snakes down to your throat- applying pressure slowly
“Meat that doesn't need to—shit—breathe.” He mumbles, You's vision begins to blur as Marcus's hand tightens around your throat. Her lungs burned, desperately craving oxygen. Panic overwhelmed you as darkness crept in at the edges of your sight. Just as you thought you might lose consciousness, Marcus released his grip. You gasped and coughed, gulping in air. The brief respite was short-lived as Marcus resumed his relentless assault on your body.
"Fuck," he grunted, his thrusts loosing pace and becoming erratic. “You felt so tight just then, do you really get off to me raping you? Are you that cock hungry?” He teased, letting his hand fall to your puffy clit- rubbing cruel circles all over the ball of nerves “Fuck… I'm close. Where do you want it, pig? Where should I mark you as mine?"
You couldn't answer, still struggling to catch your breath. Her silence seemed to anger Marcus further. The burning sensation of his hand registering first before you realized he'd slap you, cruel fingers digging into your cheek, forcing you to look at him. "I asked you a question," he snarled. "Where. Do. You. Want. It?"
With pained moans you refused to believe came from genuine pleasure you stammered out a shaky response, “O-out— puh-please, not in- in me.” you sobbed,
Marcus's eyes glinted with cruel amusement. "Not inside, huh? Well, since you asked so nicely..." With a final brutal thrust, he pulled out of your abused body. You barely had time to feel relief before he was straddling your chest, his hand gripping your jaw tightly.
"Open wide," he commanded, stroking himself furiously. Too broken to resist, You parted your lips. Marcus groaned as he reached his climax, his release splattering across your face and into your open mouth. You gagged at the thickness and slimy texture, but Marcus held your still until he was finished.
"There," he panted, wiping himself clean on your hair. "Now everyone can see what a filthy little whore you really are."
He climbed off your, tucking himself into his pants. And walking over to the camera to stop the recording, leaving You trembling and soiled on the bed. you curled into yourself, trying your best to tune it all out and just go to bed.
“Oh, piggy—” He started grabbing your attention, “You have an essay due or something, your professor stopped me earlier today to tell you that.” He casually explained, as if he didn't just rape you.
“I should probably go work on that project... Pretty sure it's due soon,” He said to himself, lifting the camera up to eye level. You flinched at the familiar clicking sound of the camera, trying to keep your soft crying to a minimum even after hearing him mumble something about the picture probably not printing well. You lay motionless on the bed, your mind struggling to process the trauma you had just endured. Every part of you ached - your body from the brutal assault, your throat from Marcus's choking, your very soul from the depths of degradation you had been forced to.
you could hear Marcus moving around the apartment, the casual sounds of everyday life a stark contrast to the horror of what had just transpired. The urge to scrub yourself clean was overwhelming, but You couldn't bring yourself to move. you feared any motion might shatter what was left of your fragile psyche.
Time passed in a haze. You drifted in and out of consciousness, your exhausted mind seeking escape in fitful snatches of sleep. You were vaguely aware of Marcus returning to the bedroom at some point, muttering about needing his textbook.
"You should really get started on that essay," he remarked “It's due in a few days.”
33 notes · View notes
alaskan-wallflower · 3 months ago
Text
i’m tired and blasting outsiders so here’s my explaination for what i see whenever one of them sings
With brody it’s kinda like…deep red? I don’t know why, it’s just a deep red. Warmer tones. The only cool color is like a navyish blue. It’s a spectrum honestly-it can kinda be a toss up? It really depends but usually it’s a nice shade of seeping red and navy blue with some warmer tones (yellows and oranges) in there as well. riffs are kinda fun because it’s like…i don’t know how to describe it but it’s like each note is an individual ring and it’s kinda like this gradient effect between either red and blue or red and yellow. It really depends. It kinda gets that silvery misty look with some of the higher notes.
Jason was kinda funny because if I didn’t have synesthesia I wouldn’t guess his voice would be a dark color but it’s like…kinda neon? Y’know how you watch those neon painting videos? That’s kinda what it’s like. Usually it’s uber bright colors on a black background. Kinda like bioluminescent light in a way. It sounds uglier than it is but trust me-it’s kinda got a more splashy feel to it. Like just splashes of chan and magenta against the black background. I dunno how to describe it lol
With Brent it’s kinda more woodsy? Shades of green and brown-kinda more earthy in a way. It’s kinda like going through the woods at sunset. Golden shimmering through leaves and lighting up a path iagaknst brown dirt in a way. It sounds weird but y’know. Even in his more aggressive tones it’s still that woodsy, earthy feeling. It’s never really dull but it’s never too bright. Like ai said it’s like a forest at sunset where the gold is just barely peeking through the green leaves. It’s prettier in retrospect.
Sky’s got a bit more f an orange/beige pallets? Like it’s kinda desert like in a way. sjust sandy and earthy-not quite in the same way as Brent but y’know-It’s also got some lavenders and violets in there? Like it really depends with him on the notes he’s singing but usually his voice is a rustic orange color with swirls of beige or tan and little flecks of purple. Think desert like with some purple in there. Sometimes the brown can kinda fade into a yellowish color; or a more muted gold. Just sandy colors. Desert hues.
Josh is purple. Alllll purple with some gold. Little Brother is SUCH a fun experience because it literally has such a strong grape purple to it and it just slowly bursts into more vibrant purples. It never goes beyond say a violet? But if randhes in spectrum. There can be some very dark red-darker than Brody’s voice but definitely still visibly red-or well, reddish pink. But it can also have little bits of gold or yellow. It’s like if you were stuck in grape jelly or something and the only thing visible was sunlight. It’s like that. Just smooth. Sometimes it can be midnight blue too but usually it’s shades of purple or something.
I don’t egg to hear much of Daryl’s voice but it’s definitely some form of yellowish brown. Not like Sky…think more sunrise colors. Pale. Sometimes muted. It really depends. Now again there’s not much audio I’ve heard of Daryl but he definitely has like dark orange/yellow vocals. Sprinkle a bit of sort of denim blue in there for good measure and boom. Sometimes he can have bursts of bright colors like bright pinkish red or bright orange but other than that it’s kinda hard to tell with such little audio lol
Emma’s all purples and pinks to me. Mostly light purples and pinks and kinda bubbly in a way? Like I just picture bubbles lol-white bubbles on a purple and pink gradient background kinda just floating around. During I Can Talk To You All Night it kinda also leads into a royal blue. But for the majority it tends to be pink and purple and kinda bubbly lol-kinda giving Sylveon vibes if I say so.
Anyway. I know this probably makes me sound high off my ass but figured it was worth a share.
31 notes · View notes
homunculus-argument · 9 months ago
Text
Life's small pleasures: my ears clog up with wax build-up over time so I get them rinsed out regularly, and every single time I get caught by surprise by holy shit I'm hearing in HD stereo surround sound. Like the audio is so crisp that it feels like all my other senses are sharper too. I can clearly smell the snowmelt, wet sand and asphalt on the street, the greys and muted browns of the cityscape really stand out sharper and more vivid than ever.
This is probably how it feels like to microdose on party drugs.
306 notes · View notes